3.18.1. Indoor maps. Drawing rules

Indoor maps are items used to design and display layouts for buildings with multiple levels on Yandex Maps (shopping malls, business centers, and others).

Such layouts have a hierarchical structure: the indoor map is broken into multiple levels usually corresponding to the building's floors. Each floor (or level) is divided into areas of different types. Each of those levels (floors) can house different infrastructure (elevators, stairs, fountains, etc.) and locations (organizations) of different types. The rules for drawing and adding attributes to indoor maps are shown below in the following sequence: Map → Level → Areas → Barriers → Infrastructure → Information items → Locations (organization items).

Attention.

Users are currently unable to create indoor maps.

3.18.1.1. Indoor maps

For rules on how to start drawing an indoor map, see 3.18.2.1. Indoor map.

Draw the point where the building's indoor map placemark will be displayed approximately in the building polygon's center:

For indoor map display, see 3.18.2.8. Viewing indoor maps.

3.18.1.2. Indoor map levels

Techniques for drawing and editing indoor map level polygons are similar to those for drawing and editing all simple polygonal items on the map.

Also see sections:

Each indoor map level is similar to the building's floor plan. Additionally:

3.18.1.2.1

For buildings whose roof polygons differ from their foundation polygons, draw levels according to the actual geometry of the floors they're on.

3.18.1.2.2

If a building includes segments of different height, the shapes of level polygons may differ.

3.18.1.2.3
The polygon of the indoor map level can include the polygons of buildings adjacent to the main building of a shopping or transport object, if these buildings are visually perceived as part of this object, even if they are isolated from it (there are no passageways between the buildings). This rule does not apply to structures, such as non-capital buildings and stands. For example, a restaurant that's adjacent to a shopping center:

3.18.1.3. Areas

If a level is made up of multiple areas, click Add in the Indoor areas section on the Building level panel.

Techniques for drawing areas are similar to the techniques for drawing all simple polygonal items (see Section 2.7.3. Simple polygonal items). Areas on a level are defined by the presence of dividing walls between them. If the level is divided by barriers instead of walls, define the areas by drawing barriers (see 3.18.1.4. Barriers).

Note. Before you start drawing individual areas, you must create an item with the “public” category in this level's exact shape.

Draw areas with 3D maps following the area polygon and shift them to the floor level, as is the case with building footprints. For example:

3.18.1.3.1

Areas on a level are defined by the presence of dividing walls between them.

3.18.1.3.2

The polygons of adjacent areas must stay consistent at all points:

Correct Incorrect
3.18.1.3.3

Don't draw separate areas for staircases, escalators, and moving walkways that don't belong to a particular area if there is free passage under them (it's possible to move around the floor unobstructed despite the presence of a staircase, escalator, or moving walkway):

Note. If there is no precise information about whether it is possible to pass under a staircase, escalator, or moving walkway, draw them as a separate area.

Separate areas can be allocated for organizations that have an isolated space for the vendor.

3.18.1.3.4

Draw separate areas for shopping and business centers' entrance lobbies that are an isolated space before the main hall inside the shopping or business center.

Do not draw separate areas for the round space designed exclusively for revolving doors.

3.18.1.3.5

Cinema premises are drawn as indoor maps in the “Business” category with separate auditoriums, toilets, cloakrooms, and so on inside.

3.18.1.3.6

If an organization doesn't actually have its own premises and consists of the premises of smaller organizations, it should be located approximately in the center of the territory it belongs to, preferably indoors.

For example: Eat Market Food Court in Gallery Shopping Center, Trend Island Department Store in Aviapark Shopping Center, Olymp Furniture Center in Olymp Shopping Center.

3.18.1.3.7

Don't draw separate areas for additional areas that host infrastructure items in “Atrium” and “Business” type areas (to learn more about types of areas, see 3.18.2.3. Areas).

3.18.1.3.8

On indoor maps, adjacent utility and service rooms are not drawn as separate areas but are combined into one or more large areas of the “Staff” type. For information on area types, see 3.18.2.3. Areas.

3.18.1.3.9

Don't draw indoor maps for business centers located on the upper floors of shopping centers if they're not part of the shopping center and access to them is limited.

3.18.1.4. Barriers

If an indoor map is separated into areas by barriers, such as partitions, go to the Indoor map level panel and click Add in Barriers.

Techniques for drawing barriers are similar to the techniques for drawing all simple polygonal objects (see 2.6.1. Simple linear items.).

3.18.1.4.1

Barriers include walls and partitions that restrict direct passage through indoor areas in public spaces of a building, including corridors, waiting rooms, and food courts).

Don't draw walls and partitions inside “business” and “staff” areas.

You can draw room dividers as barriers in public areas with a dedicated space (such as elevator halls or bathrooms).

3.18.1.4.2

Moving walkways operating within one floor are also drawn as barriers (in one line).

3.18.1.4.3

On maps of transport items, barriers include security fences at inspection or baggage checkpoints at the entrance to or inside the building.

Don't draw such fences on shopping center maps.

3.18.1.5. Infrastructure items

If the level you're editing includes amenities (elevators, escalators), go to the Indoor map level panel and click Add in the Infrastructure section.

The Infrastructure panel will open.

Techniques for drawing infrastructure items are similar to the techniques for drawing places (see Section 2.5. Places).

However (to learn more about types of infrastructure items, see 3.18.2.5. Infrastructure items):

  • The item's placemark should be placed in the approximate center of its location, except for items of the following types: Stairs, Moving walkway, Emergency exit, Fire escape, Ramp.

    Placemarks for those items must be placed at their entrance or exit.

    Placemarks like Escalator are placed only at the entrance to the escalator.

  • Draw infrastructure items of the same type that are located close to each other and work as parts of the same object as a single placemark approximately in its center, provided there are no items of other types between them.
  • Only draw Stairs and Ramps if they connect adjacent floors.
  • In “Business” areas, only the following types of infrastructure are drawn as separate items: Escalator, Stairs, Moving walkway, Ramp, Elevator (if the organization occupies several floors).
  • Don't draw items of the Ticket counter and Fitting room types in “Business” areas.
  • Baggage checkpoints are only drawn in buildings related to transportation.
  • Denote Accessible parking items by placing a placemark in the approximate center of parking areas for the disabled.
  • For named parking lots, create a parking icon with the name of the parking. In all other cases, don't add the icon to the parking:

  • Ticket counter items are used for mapping standalone organizations that sell tickets in shopping malls.

    Ticket counters at transport facilities are mapped as Transport ticket offices (long-distance ticket counters, suburban ticket counters, ticket counters for people with disabilities, ticket counters for the hearing impaired, and so on). This type of ticket counter must have an official name. Ticket terminals also belong to this type of ticket counters.

  • Cart return area items denote areas with shopping carts located in front of the supermarket (don't create these items for shopping cart areas inside supermarkets).
  • Departure gates are only drawn in buildings related to transportation. Placemarks for departure gates are placed near entrances to railway platforms (on railway terminal maps) or boarding gates (in airports). Their names should only include the gate number.
  • Draw items of the Metal detector arch type at the entrance to transport facilities and sometimes at the exit to platforms. However, if there's a baggage check stand next to a metal detector arch, only map the baggage check stand. Don't draw the two items near each other.
  • Map items that can be applied in the Indoor layout layer and are part of larger objects that can not be displayed in this layer (for example, you can map sockets for charging built into benches without creating bench items on the map).
3.18.1.6. Information items

Items related to information management are created on indoor map levels in the same manner as infrastructure items. The item's placemark should be placed in the approximate center of its location. For item types, see 3.18.2.6. Information items.

3.18.1.7. Locations (organization items)

On indoor map levels, Locations are created in the same manner as infrastructure and information items: organizations of different categories (auto, food, retail, and so on). See the list of categories in 3.6.2.1. Yandex Map Editor block.

The differences include:
  • Indoor maps can't include the following item types: Shopping center, Flea market, Farmer's market, Stadium, Sports complex, and others. They also have their own types, such as Ticket counter, Aquarium, and others.
  • Currently, indoor maps don't include uncategorized items.

All techniques for drawing places also apply here (see 2.5. Places).

Placemarks must be located around the center of their associated areas (if applicable).